We Should Never Agree on What 'Game of the Year' Signifies

The difficulty of uncovering new releases persists as the video game industry's biggest existential threat. Even in worrisome era of company mergers, growing revenue requirements, employee issues, the widespread use of AI, storefront instability, changing audience preferences, salvation in many ways returns to the mysterious power of "breaking through."

This explains why my interest has grown in "awards" more than before.

With only some weeks remaining in the calendar, we're firmly in Game of the Year period, an era where the small percentage of enthusiasts who aren't playing similar six free-to-play shooters each week complete their library, debate game design, and realize that even they won't get all releases. We'll see exhaustive best-of lists, and there will be "you missed!" reactions to such selections. A player consensus-ish chosen by media, streamers, and followers will be issued at annual gaming ceremony. (Industry artisans participate next year at the interactive achievements ceremony and GDC Awards.)

All that sanctification serves as entertainment — there are no accurate or inaccurate answers when discussing the top games of 2025 — but the significance appear greater. Every selection made for a "annual best", whether for the major GOTY prize or "Best Puzzle Game" in fan-chosen awards, creates opportunity for a breakthrough moment. A moderate experience that flew under the radar at launch may surprisingly find new life by rubbing shoulders with more recognizable (specifically extensively advertised) big boys. After the previous year's Neva popped up in the running for recognition, I'm aware without doubt that numerous players immediately desired to check coverage of Neva.

Historically, recognition systems has made little room for the breadth of releases released every year. The difficulty to clear to evaluate all appears like an impossible task; approximately numerous releases were released on PC storefront in 2024, while just 74 games — including latest titles and continuing experiences to smartphone and virtual reality exclusives — were included across industry event nominees. When commercial success, conversation, and digital availability influence what people play each year, there's simply not feasible for the scaffolding of honors to do justice a year's worth of games. Nevertheless, there exists opportunity for progress, assuming we accept it matters.

The Familiar Pattern of Industry Recognition

Earlier this month, prominent gaming honors, among gaming's most established recognition events, announced its nominees. Although the decision for top honor itself takes place early next month, it's possible to notice where it's going: 2025's nominations made room for appropriate nominees — blockbuster games that garnered recognition for quality and scale, popular smaller titles welcomed with blockbuster-level excitement — but throughout a wide range of honor classifications, exists a obvious focus of familiar titles. Throughout the enormous variety of creative expression and play styles, excellent graphics category creates space for multiple exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were constructing a future GOTY in a lab," an observer wrote in a social media post continuing to chuckling over, "it would be a PlayStation exploration role-playing game with strategic battle systems, companion relationships, and luck-based roguelite progression that incorporates chance elements and has light city sim development systems."

GOTY voting, in all of organized and unofficial iterations, has become foreseeable. Several cycles of candidates and honorees has birthed a pattern for the sort of refined lengthy title can earn a Game of the Year nominee. There are games that never break into top honors or including "significant" creative honors like Creative Vision or Narrative, thanks often to creative approaches and unique gameplay. Many releases released in any given year are destined to be limited into specialized awards.

Specific Examples

Consider: Will Sonic Racing: Crossworlds, a game with critical ratings just a few points shy of Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of The Game Awards' top honor competition? Or even one for best soundtrack (since the music stands out and deserves it)? Probably not. Best Racing Game? Absolutely.

How good must Street Fighter 6 require being to achieve GOTY appreciation? Will judges look at character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the best voice work of the year without AAA production values? Does Despelote's short play time have "adequate" plot to merit a (justified) Best Narrative award? (Furthermore, does industry ceremony require Top Documentary category?)

Overlap in favorites across the years — among journalists, on the fan level — reveals a system more biased toward a specific lengthy game type, or smaller titles that landed with adequate a splash to meet criteria. Not great for a sector where finding new experiences is everything.

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Michael Richards
Michael Richards

A tech-savvy professional with over a decade of experience in office automation and digital transformation.